Architectural Association
Media Studies

AA MEDIA is an experimental testing ground for exploring and interrogating the tools of the discipline – tools with which we speculate, manipulate and play; compute, control and test; communicate, seduce, and provoke.

Acting as both training camp and laboratory, it is a diverse, multidisciplinary program where unexpected collisions and obsessive attention to detail expose a rich seam of creative potential. Media Studies presents an opportunity to develop individual practice, where students hone their dexterity with established and progressive media, actively testing modes of production through focused acts of doing and making.


Kate Davies
Head of Media Studies
Inigo Minns
Acting Department Head
Oliviu Lugojan-Ghenciu
Lab Coordinator

Architectural Association
School of Architecture
36 Bedford Square
London WC1B 3ES

+44 (0)20 7887 4000



All MS-Intermediate courses commence Wednesday 11th January.
Course rooms will be posted early in Term 2

INFLECTED SPACE – 2/3/2D / Anderson Inge and Antoni Malinowski
This course is an exercise in design thinking, form, vocabulary and image production through model studies, transformations, projections and ceaseless drawing. Digital-free sessions will sustain the development of design ideas. We will ferret-around design as a process of predicting, which benefits from immediate access to all the tools in the box – from 2D to 3D, and back again.

The course will focus on video game engines as architecture tools and AR/VR headsets as the medium to experience digital environments. Students will construct virtual spaces from inside-out while inhabiting them through VR. The course will provide students with the skills to design and visualise a space, while in virtual reality, through the use of video game engines like Unreal engine or Unity engine and VR headsets like HTC Vive or Oculus Rift.

VIDEO / Joel Newman
This course explores the medium of video. After introducing pre-production and camera craft, students work together to make original video pieces and soundtracks that both emphasising experimentation and questioning accepted forms and structures – ie, live-action footage, editing techniques, narrative and nonnarrative explorations, performances and spaces created by chance.

WORKS ON PAPER / Miraj Ahmed
‘Works on paper’ describes a fine art practice whereby art is made on or with paper – such as drawing,
collage, pigment, mixed media. It seems absurd to use the term in architecture since architectural drawings tend to end up on paper. But when applied to the discipline, ‘works on paper’ suggests the idea that such drawings might exist for their own sake. This course explores the architectural drawing and the spaces that lines inhabit on paper and beyond.

In this course we will prime the daunting blank canvas of our digital modelling space with a coat of delightful resistance. The course will introduce 3D Lidar and object scanning, mesh/NURBS modelling and digital fabrication, enabling students to subvert given spatial conditions by designing and fabricating sub-millimetre accurate surgical incisions which unfold the surreal in the real.

PRINTED MATTER / Caroline Rabourdin
This year Printed Matter expands its scope – moving from artists’ books to architects’ books. Students will learn about bookbinding methods, visit some of London’s best archives and tour a printing press to learn about the technical aspects of paper.

This course will use analogue photography to investigate typologies of the everyday.
Limited to shooting just one roll of film per week, students will have to think precisely about where to position the camera in order to see beyond the visual noise, disorder or chaotic forms of a given location and discover the inherent potential of their photographic composition.

SHAPES OF FICTION / Charles Arsène-Henry
You hold a metacamera in your mind and plug a video game controller onto the spine of a paperback.
Beneath adventures and stories you detect glyphs, operations, transitions and speeds. You draw an
axonometric of a dissolve and give voice-over to diagrams. Phantom rides and interior monologues blur. A general state of literality rises.

Architectural visualisation has become the mainstream tool for depicting architecture. This course will question the boundaries of the field and explore the overlapping of two opposites – the real and the abstract. The course will utilise Vray for Rhino and Photoshop, to create an image merging the mainstream’s craftsmanship with the sublime style of an individual.

By bridging and exploiting the space between hand-drawn and computer-aided representation, this course remixes an aggregation of drawings at a high-speed, using digital collage, line drawing and rendering techniques. Later in the course, large-scale compositions are constructed to allow investigations of new types of spaces, typologies and landscapes.

ACTIVE MATTER / Shany Barath
This course explores material design as an architectural protagonist and the potential of fabrication
techniques as activators of material systems. Students will experience material in its raw state and gain an understanding of its tactile, structural and innate properties. The studio will function as a material laboratory, shifting from analogue experiments to digital fabrication.

BODYSCAPE / Mattia Santi & Francesca Silvi
The course introduces students to the computational tools comprising digital fashion design. Focusing on the interpretation of the body’s in-built data, students will begin by learning the fundamentals of processing before developing more advanced custom codes and generative design strategies. The design process emerges from the use of code-based tools alongside digital platforms such as Maya, Rhino and Grasshopper.